Majik's Academia

Majik's Academia is a school for magic, located in Visaunra outside Capital City.

Culture
It is typical for students to be around twenty-four when they first enroll in a multi-year program. Most people enroll in the typical five-year program, picking their magical focus during their second year, but some students enroll in shorter programs. There are also study abroad programs.

After their first year, students are gifted a dark navy cloak with the school's crest on a clasp. Graduate students wear different robes, with the robes signaling what type of mage they are.

Many extracurriculars are held on-campus. These including a club about the care and keeping of magical creatures, one on magic-sensitive flora and fauna, and flying lessons. Casting demonstrations are also often held after school, usually supervised by Professor Burg.

As extra credit, questing events are routinely held. These involve students going into the forest behind school for a few days unsupervised, during which they are tasked with a goal they must complete-- if they do not complete it, or do not leave before the deadline, no extra credit is received. These goals are usually fetch quests, such as receiving the eggs of a certain magical creature, or objects. The intelligent creatures in the forest are aware of these events.

Orientation Day
On orientation day, the courtyard is filled with foldable chairs, and a podium is set up with five oak chairs. The dean and a few others wear regal red robes with gold lining, and speak to the new students about the upcoming school year.

Campus
The school is described as having an enormous square building, a courtyard with a breezeway, a four-story common studies building, an arcanists' tower covered with ivy and taller than the common studies building, gates, and higher studies buildings floating in the air with crystals and platforms (Chapter 22). Bells without any obvious origin are used to signal class changes.

There is also a greenhouse, an arboretum, a gymnasium, an unmaintained field, and an herbology building on the school's grounds.

Care Center
The Care Center is on the first floor of the building, with the door close to the stairs. There is a desk out front, with an attendant there behind a desk for sign-ins. Students leave their demibeasts here during classes that do not leave them, though the Care Center can also host them overnight. They also offer feeding and grooming, with various restrictions on these activities and the demibeasts' freedom depending on owners' orders. Plastic bands are used to signal these restrictions-- a black band for a free roam demibeast with a feeding plant, red for demibeasts that should not be fed, and yellow for demibeasts who must be kept on a tether.

The main room of the Care Center, also known as the playroom, is a big open space, with thick colorful carpets laid out over a shiny wooden floor. Colorful toys are left out about the room, as are bean cushions.

Common Area
A common area is present in the main building. This is where many students gather for lunch between classes.

Disciplinary Committee Room
The disciplinary committee room has large double doors. Inside, the floor is polished tile with ornate stones inlaid and covered with a shiny lacquer. At the end of the room is a half-circle of desks, wide panel windows behind them letting in light and making it difficult to stare directly at the desks from the doorway. The biggest desk is in the middle.

There are five people on the committee. The dean sits in the middle, and Professor Jer sits on the far right. The other committee members are unnamed, including an unnamed man.

Evocations Classroom
The Evocations classroom is located on the second floor. It has wide tapestries from all over the world on the walls, depicting demons, gods, and war. Floating crystals are used for lighting, and animated glass incense holders in the shapes of animals run around freely and spread smoke.

Familiar Training Classroom/Advanced Casting Classroom
This classroom is on the top floor of the tower. Light comes through a tinted glass ceiling, with a massive casting circle in the middle of the room. Chairs are arranged in a half circle on risers.

Familiar Training is also known as the Care and Keeping of Familiars. This class requires students to keep a familiar for the entire semester, and they cannot change the familiar out for another one.

Library
The library is located on the first floor. It has large oak double doors, intricately carved with scenes of the library of knowledge. The door is deceptively light, probably due to an enchantment (Chapter 72).

Inside, there is a set of tables in the back, usually unoccupied and favored by Kara for study sessions. Most of them are in front of a large, stained glass window. Past these tables and in the back is an alcove with an archway leading to it. A few bookshelves are dedicated to old newsprint and there are some cubicles for students working. Very few people come to the alcove. A librarian's cart is often present in the library.

The library's floor is polished stone, and rows of bookshelves are placed throughout. Some rows of bookshelves have backings, while others, such as the ones near the alcove, do not or do not meet the wall. Down one row, five steps from the end of the bookshelf, is a small service door, leading to a disposal room.

Within the library, books are arranged by genre, with some books kept behind glass if they are old or rare. The library has a small foreign literature department, mainly lots of untranslated texts, and a few translation dictionaries for students. It has texts in Suraliza, Tebrot, and Durish. There are some stories from Durian about the origins of demons and their contracts; a few books and dusty scrolls from Puaj, with the translated bits being a story referencing their monarchs; and texts from the far north in wax-sealed slates.


 * Disposal room- through a door in the wall is a trash disposal room. There are shelves full of cleaning solvents, along with mops and brooms. A washing machine takes up a lot of the room, and two wide metal chutes come through the ceiling from classrooms on the second floor. They each have a bin below them. The first metal chute has symbols for glass and parchment, while the second is for magical waste. The bin for the magical waste chute is lined with treated burlap that may be waterproof, and filled with broken pieces of enchanted items (Chapter 72).

Potions Classroom
The potions classroom is a large room, with workstations for each student. Each workstation has cauldrons, packs of utensils, beakers, and other instruments. This room has windows, and a water basin.

Kara sits at a workstation near a window.

Professor Burg's Office
Professor Burg's office is on the second floor, on the way to the Wand Craft classroom. The door is large and ornate at the end of a hallway. Inside, it is a nice, incense-smelling office decorated with intricate dark wallpaper, the design only visible upon close examination. Several ritual circles are stained into the hardwood floor, with a wide circular rug covering most of the floor in the room. The walls are covered in bookshelves, and the upper walls have tapestries covering the stonework. High above is a tall window to let light in. It is intricate stained glass, depicting an artistic rendition of the world's planar structure.

At the end of the room is a blocky desk of dark stained wood, covered in stacks of parchment scrolls and a wide crystalline bottle of ink. In front of the chair is a high-backed wooden chair, meant for a guest, with the room's rug ending right past it nearer to the desk.

Professor Rotan's Office
Professor Rotan's office is near the potions classroom. It has a little alcove for his familiar Tulla; it is a curve in the room with a wall of books, a set of chemical instruments, and a blanket laid down between the books and the instruments.

Wand Craft Classroom
The Wand Craft classroom is higher up in the building.

Graduate Center
The graduate center is a tall tower. It is where many graduate students have different labs in order to do their research.


 * Lies' Lab is room 533 on the fifth floor. It is said to smell of incense, and though it has windows curtains are always obscuring them. Candles are arranged by color and wick type on a desk, and five different organizers are on the other side of the room. A casting circle is permanently inked into the stone. Lots of books are scattered around the room, along with papers in disarray, uncapped ink bottles, and bones.

Field
On the edge of campus, past the courtyard and between the school and the forest, is an unmaintained field. It is a large swath of land, where students are not supposed to go unsupervised.

Forest
Behind the school, past the field, is a forest, used for questing events. It is well-maintained, and artificially stocked with many types of magical creatures, plants, and minerals. It is a protected forest, so few people enter, and those who do usually enter with supervision. An artificial mountain biome is present in the forest for some of the species housed, and even has small caverns.

The forest is home to creatures such as skyfoxes, hippogriffs, a San-gin, and Imps. It has flora such as rosehips, crystal fruit, and a Rocatari.

In the winter, the forest is still somewhat warm and has plenty of plants, brown underbrush, and running water. There are many mosses and berries that like the wintertime.


 * At the base of the mountain is an imp's den, the home of Kyuin. It is an outcropping of stone, with an open space for Kyuin's trinkets and a fresh cluster of mushrooms encircling the area. Kyuin's hoard contained a few tarnished and bent rings, some rough cut gems, acorns, and a fine emerald necklace on a thin silvery chain (his binding object).

Gymnasium
The gym building is a long two-story red brick building, with wide planes of glass and. The brickwork is old and has not been redone in a while, and the eastern side is covered in ivy. Few people come through the building.

Inside the gym there are many rooms, including dance studios. The dance studios have mirror walls and stretching bars, with the mirrors making the dance studios popular for students wishing to contact spirits. There is also a desk present in the gym, with an attendant to direct people around.

Lots of paperwork is involved if familiars are to use the gym. Familiars receive a playing card-sized identification card with a description of them, their master's signature, and bold print at the top saying what the familiar is allowed to do.


 * Room 224 is a dance studio, up the stairs and to the left from the front desk. It requires a small silvery key to be opened.

Herbology Building
The Herbology building is glass with steel bindings. It is outside the actual greenhouse. Desks and chairs are in two rows, with a large desk and a board at the front for the professor.